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Gaming • Re: Seeking interest and support in a game designed for Rpi

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Thanks I appreciate that.

I was always aware this was going to be a very long project, I can't put in 40hrs a week on it, so I have to squeeze in a few hours when I can, some weeks it might be nothing more than a bit of code tyding, some weeks I get to have a weekend to myself.
But key to it all, is that Im not under any stress for a deadline, it will be done when I'm happy its done. When working on a commercial game I don't have that luxury, but I do get to devote the time.
This whole project is based on the principle of what can a Pi do if you push it... and it turns out, quite a lot :D

That said.. I think its on the home straight at last, there's a lot of things that have been done in isolation that now need switching on, testing, fixing, and optimising, that is a fun stage too

Here's some battle footage, now that battles are starting to look interesting. Still a lot of balancing to do, but nearly all the principle features are in, just need tweaking.

https://youtu.be/Zw_2eyK0aqc

Statistics: Posted by Brian Beuken — Sat Jul 27, 2024 8:17 pm



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