Thanks I appreciate that.
I was always aware this was going to be a very long project, I can't put in 40hrs a week on it, so I have to squeeze in a few hours when I can, some weeks it might be nothing more than a bit of code tyding, some weeks I get to have a weekend to myself.
But key to it all, is that Im not under any stress for a deadline, it will be done when I'm happy its done. When working on a commercial game I don't have that luxury, but I do get to devote the time.
This whole project is based on the principle of what can a Pi do if you push it... and it turns out, quite a lot
That said.. I think its on the home straight at last, there's a lot of things that have been done in isolation that now need switching on, testing, fixing, and optimising, that is a fun stage too
Here's some battle footage, now that battles are starting to look interesting. Still a lot of balancing to do, but nearly all the principle features are in, just need tweaking.
https://youtu.be/Zw_2eyK0aqc
I was always aware this was going to be a very long project, I can't put in 40hrs a week on it, so I have to squeeze in a few hours when I can, some weeks it might be nothing more than a bit of code tyding, some weeks I get to have a weekend to myself.
But key to it all, is that Im not under any stress for a deadline, it will be done when I'm happy its done. When working on a commercial game I don't have that luxury, but I do get to devote the time.
This whole project is based on the principle of what can a Pi do if you push it... and it turns out, quite a lot
That said.. I think its on the home straight at last, there's a lot of things that have been done in isolation that now need switching on, testing, fixing, and optimising, that is a fun stage too
Here's some battle footage, now that battles are starting to look interesting. Still a lot of balancing to do, but nearly all the principle features are in, just need tweaking.
https://youtu.be/Zw_2eyK0aqc
Statistics: Posted by Brian Beuken — Sat Jul 27, 2024 8:17 pm